﻿package com.winmastergames.screenManager {
	import flash.display.MovieClip;
	import flash.display.Stage;

	/**
	 * ...
	 * @author     Advanced Flash Engine in ActionScript 3.
	   Copyright (C) 2009  Dean Gardiner, Taylor Lodge

	   This program is free software: you can redistribute it and/or modify
	   it under the terms of the GNU General Public License as published by
	   the Free Software Foundation, either version 3 of the License, or
	   (at your option) any later version.

	   This program is distributed in the hope that it will be useful,
	   but WITHOUT ANY WARRANTY; without even the implied warranty of
	   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	   GNU General Public License for more details.

	   You should have received a copy of the GNU General Public License
	   along with this program.  If not, see <http://www.gnu.org/licenses/>.
	 */
	public class buttonHandler {
		// TODO: Document This Class on Wiki.
		public var availableButtons:Array = new Array();
		public var mainStage:Stage;

		public function buttonHandler(stageReference:Stage){
			mainStage = stageReference;
		}

		public function makeButton(buttonBackground:MovieClip, buttonSwitchStateTo:String):buttonObject {
			var tempButton:buttonObject = new buttonObject(null, null, 0, 0);
			availableButtons.push(tempButton);
			return tempButton;
		}

		public function createButton(button:buttonObject){
			mainStage.addChild(button.buttonAsset);
		}
	}
}